Iron Roads has seen influx of new testers recently, and with them have arrived new perspectives and feedback. This feedback has kicked off a new cycle of worrying, analysing and fixing ...
Our update cycles seem to begin with us worrying about Iron Roads, pinpointing the source of our uneasiness, worrying some more, working on changes to assuage our concerns, sharing the result with play-testers and iterating based on feedback. This time was...
The upcoming update will remove emails from the game and replace them with a similar, but different, concept of ...
We've had a busy summer with Iron Roads, with the first pre-alpha playtest in May, and Steam's NextFest in June.
After those we trawled through our ...
Something very exciting happened last month: Iron Roads was released into the big scary world and onto the screens of the first batch of alpha testers. What a ride it's been (please excuse the train puns).
We've had an enthusiastic, and...
We just sent out the 1.0.5 update of We'll always have Paris. There are no big changes, it just fixes a small typo, and a crash that could occur if the game could find no sound devices. We've only managed...
We're just back from an amazing weekend exhibiting We'll always have Paris at ...
Since releasing Sarawak, I have been working on We'll always have Paris, a short narrative experience about loving someone with dementia. Today, I'm delighted to publish the announce trailer, and let you all know We'll always have Paris will release...
Hello!
We're feeling chuffed to have finally updated our website.
We've done this as the site was originally written for Sarawak, but since creating it we've set up our ...
Hello everyone!
A few years of researching, writing, editing, programming, editing, illustrating, and then some more editing, and somehow here we are releasing Sarawak to the world.
Sarawak is a narrative adventure game that takes you from the dreaming spires of Oxford...
Happy New Year everyone!
We're excited to say that Sarawak is in the very final stages of testing, ready for our Steam release on the 28 January. It will be playable on Windows, Linux and macOS for now.
That's 22 days to...
We reached an important milestone this week. The words have been written, the puzzles created, the characters drawn, major bugs exterminated. That can only mean one thing: Sarawak is now playable from start to finish.
...
Progress has been swift on Sarawak, and I am excited to announce and share the first trailer:
...
The night belongs to the poets and the madmen
It is midnight at the cafe.
Wisps of cigarette smoke dance in a cloud above the tables, to the hum of background chatter in a language I do not understand. Jet lag...
The resident musicians at the Hotel Nacional de Cuba had a job to do, and the howling winds and lightning strikes were not going to stop them. We sipped our beers by the pool as they sang a pitch perfect...