Updates on our latest projects, and musings on game design
For the last few years we’ve been working on a train management game, Iron Roads, which we releas...
Iron Roads has seen influx of new testers recently, and with them have arrived new perspectives a...
Our update cycles seem to begin with us worrying about Iron Roads, pinpointing the source of our ...
The upcoming update will remove emails from the game and replace them with a similar, but differe...
We’ve had a busy summer with Iron Roads, with the first pre-alpha playtest in May, and Steam’s Ne...
Something very exciting happened last month: Iron Roads was released into the big scary world and...
We have been working on a train management game called Iron Roads over the past few months. Now t...
Happy New Year!
We just sent out the 1.0.5 update of We’ll always have Paris. There are no big changes, it just f...
We’re just back from an amazing weekend exhibiting We’ll always have Paris at AdventureX in Londo...
We were lucky enough to show We’ll always have Paris in the AdventureX Steam event last week. We’...
Since releasing Sarawak, I have been working on We’ll always have Paris, a short narrative experi...
Hello!
Hello everyone!
Happy New Year everyone!
We reached an important milestone this week. The words have been written, the puzzles created, th...
Progress has been swift on Sarawak, and I am excited to announce and share the first trailer:
The night belongs to the poets and the madmen
The resident musicians at the Hotel Nacional de Cuba had a job to do, and the howling winds and l...