Blog

Updates on our latest projects, and musings on game design

Blog

Why I wrote a commercial game in C in 2025

Jan 20, 2025

For the last few years we’ve been working on a train management game, Iron Roads, which we releas...

Perceivable consequence, or why we reworked Iron Roads' new townscreen

Mar 9, 2024

Iron Roads has seen influx of new testers recently, and with them have arrived new perspectives a...

A new theme and a new mode

Dec 18, 2023

Our update cycles seem to begin with us worrying about Iron Roads, pinpointing the source of our ...

Emails are dead - long live contracts!

Sep 16, 2023

The upcoming update will remove emails from the game and replace them with a similar, but differe...

Summer updates for Iron Roads: cargo scenario, a proper tutorial, and what the game actually is

Aug 30, 2023

We’ve had a busy summer with Iron Roads, with the first pre-alpha playtest in May, and Steam’s Ne...

Just the ticket

Jun 19, 2023

Something very exciting happened last month: Iron Roads was released into the big scary world and...

Introducing Iron Roads

Apr 14, 2023

We have been working on a train management game called Iron Roads over the past few months. Now t...

2022 in review

Jan 3, 2023

Happy New Year!

1.0.5 update for We'll always have Paris

Dec 22, 2022

We just sent out the 1.0.5 update of We’ll always have Paris. There are no big changes, it just f...

Adventure X 2022

Nov 14, 2022

We’re just back from an amazing weekend exhibiting We’ll always have Paris at AdventureX in Londo...

Streaming to Steam from the command line with ffmpeg

Nov 11, 2022

We were lucky enough to show We’ll always have Paris in the AdventureX Steam event last week. We’...

Announcing We'll always have Paris

Jan 15, 2022

Since releasing Sarawak, I have been working on We’ll always have Paris, a short narrative experi...

Website redesign and update

Dec 6, 2021

Hello!

Sarawak is now out

Jan 28, 2021

Hello everyone!

Sarawak is launching on Steam on the 28 January!

Jan 6, 2021

Happy New Year everyone!

Sarawak update: The cogs are spinning!

Aug 18, 2020

We reached an important milestone this week. The words have been written, the puzzles created, th...

Announcing Sarawak, a narrative adventure for Desktop and Mobile, launching early 2021

Apr 20, 2020

Progress has been swift on Sarawak, and I am excited to announce and share the first trailer:

Midnight at the cafe

Feb 11, 2020

The night belongs to the poets and the madmen

Introducing Sarawak

Jan 12, 2020

The resident musicians at the Hotel Nacional de Cuba had a job to do, and the howling winds and l...