Iron Roads is available in Early Access on Steam, with a demo available on Steam and itch.io.
Features of Iron Roads right now
- Board game-like mechanics Iron Roads has resource tokens rather than money. These can be earned by growing towns or completing contracts, and need to be used strategically to expand networks and progress the game
- Procedural music Music in Iron Roads is a combination of notes generated from trains and passengers, and authored melodies. The music generated is as unique as the layouts built by players
- Performance graphs The main goal of Iron Roads is to optimise the train networks, so charts are available to analyse data relating to resources and passengers
- Three game modes Scenarios are hand-crafted levels with unique gameplay elements; in the time-based challenges you must transport as many passengers as possible in a fixed period of time; there is also a free play mode where you can build your network and transport passengers free of any constraints
Roadmap
This is far from a complete list, but some of the more commonly requested features on our roadmap include:
- Further content: Iron Roads already has a number of hand-crafted scenarios, timed challenges and an endless mode, but we plan to expand each during Early Access
- Multiplayer
- Mod support
Iron Roads will not have:
- Buses, boats, planes or any other form of transport
- 3D graphics: our focus is on enabling players to build large networks easily, and we find 2D better for that
- NFTs, lootboxes or microtransactions
Development Background
Iron Roads is our third game, but it marks a slight change in direction as our previous titles were narrative games. This time round we were enticed by the challenge of making a strategy game with deep mechanics that does not require hours of learning to be able to get going.
We also wanted to evoke the feeling of playing a tabletop game, rather than make a realistic tycoon-type simulation game. Of course, we couldn’t completely part with our narrative background, so we set Iron Roads in a post-human world inhabited by opinionated animals that the player must try to unite through the use of clever railroad networks.